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#gdcrewind

7 clips from 1 author · 5.9K total views. Every clip opens with its own counters and comments.

How did the team designing Ghost of Yotei teach faction behavior in th — @official_gdc1.7K1:39@official_gdcWhy did an open world game like The Outer Worlds 2 start with a highly — @official_gdc1.4K1:55@official_gdcHow did the team working on flight for Keeper manage their memory budg — @official_gdc1.1K0:59@official_gdcHow did the team behind KCD2 handle things like crime perception at fa — @official_gdc6111:52@official_gdcHow did the team behind Phasmophobia activate their existing community — @official_gdc4800:48@official_gdcWhat was one way the team behind Phasmophobia targeted players for the — @official_gdc3980:40@official_gdcHow do you craft POIs with a player that's evolving? Check out today's — @official_gdc3282:19@official_gdc

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